This is my DH6116 final portfolio. It includes my reflections on some readings and videos related to Games.
So you get to know some information about Models, Simulations and Games!
What would you like to start with?
[[Books]] or [[Videos and Audio]]?
Also, are you interested in some [[Chronology]]?
You can also check some [[Games Types]][[Reality is Broken]]
[[Wargames]]
[[The map with no names]]
[[Prager 2019]]
[[Play between worlds “chapter 6”]]
[[Gaming literacy, Eric Zimmerman]]
[[The end of casual]]
[[JP Gee]]
[[Teaching History with AC]]
[[Weekends became something other people did]]
Some history? Check out [[Chronology]]![[Video with Vin Diesel and Matt Mercer]]
[[Settlers of Catan]]
[[Discovery Tour]]
[[#1ReasonToBe]]
[[Ludology podcast]]People have started to spend so much time on their computers and video games a long time ago because they fulfill their needs that the real world is unable to satisfy.
When real life is boring, games may help people with some interesting challenges.
Would like to know about other [[Books]]? You can also check [[Videos and Audio]]
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src="https://images-na.ssl-images-amazon.com/images/I/81K1S41oyVL.jpg"></div>
Ludology is the study of games.
They started by trying to figure out a definition for what a game is, one of them said that it is a diversion/amusement.
The other one said that it is a competitive activity involving skill chance or two or more persons play according to a set of rules usually for their own amusement.
They found another definition on Wikipedia which is “a game must envolve certain elements. Those elements are interactive, challenge and objective.”
Interested to [[know more about it]]? Some people don’t want decision-making games. Can it be a game without making a decision?
Personally, I think it should always be decision-making. Being interactive is one of the critical elements in game experience.
Non decision-making games example: Bingo
Slot machine is a probability machine where we lose money. There’s no choices to be made. I don’t think it is defined as a game.
Sports envolve physicality which is necessary and required. They feel almost like a game. There are rules, scoring, competition and objective.
People can watch sports. They tried to watch games too and that is why chess can be watched.
Video game is a linear fashion. A certain path. It is designed to move you from one spot to another.
Some people like games according to how fast you can type on a keyboard or use a joystick.
Interaction is the most important element.
Would you like to know [[Conclusion]]?“Every sport is a game. Not every game is a sport.”
Check out more [[Videos and Audio]] and [[Books]] !<div><img
src="https://archive.raghdamawlana.org/cms/files/original/bca38a39614d8303b112325e38babded.jpg"></div>
View [[Discovery Tour]] for some Egyptian History. Or [[Models, Simulations and Games]]![[Business wargaming]] or
[[Military wargaming]] ?
<div><img
src="https://www.slashfilm.com/img/gallery/wargames-reboot-teaser/intro-import.jpg"></div>Wargaming in business can help businesses in many ways!
It may be considered as a planning tool.
It's like a practical role-playing game.
It helps employees to be on board and to be on track with the strategy and the plan that their company is working on.
Want to know some more [[Benefits of Business Wargaming]] ?
You can also know [[How to do it]]!Wargame is a type of strategy game that simulates warfare, it is designed to train officers in testing new strategies and it may help them predict things in future conflicts, therefore, it is about decision-making.
The first wargame for military was developed by an ancient chinese military strategist.
Kriegsspiel means "wargame" in German, but in the context of the English language it refers specifically to the wargames developed by the Prussian army in the 19th century and was one of the first formal wargames that was accepted as a training technique.
It is like a training for war. Mainly designed to train officers to make decisions and to take responsibility.
Military wargames help in training officers and giving insight into actual battles.
[[Some more?]]It may help you to predict your competitor's next move.
It gives insights for the decisions you may want to make.
It helps you create new plans.
A good method to examine strategies or solutions for problems you might have to see if they will work.
It can help you in recognizing hidden strategies or plans.
Business wargames help in team buildings and also help in the collaborations between the different teams and the different members.
Would you like to continue checking some [[Books]]? [[Videos and Audio]] or going through some [[Chronology]] ?It consists of many stages, the first stage is the pre-game planning stage which is used to define the objectives, people, time and place that will be involved in the game.
The leaders decide who will join, however, most departments have a role.
There is a briefing book which may be around 20 pages or fewer that has all those details and it is given to every player in the company before the game starts to read it well and to understand every detail they are working towards.
Check out some more info about [[Models, Simulations and Games]]!Watching the video, imagining the scenes and the characters as I was affected mainly by their tone of voice, also by the sound effects and the graphic elements that came out in the description giving me that feeling for every character type.
The whole scene, the players sitting on that table and those elements on the table. I felt that everyone in that role play had to have that specific tone of voice according to the character they were playing. I think what was missing is the dress code for each character which I could imagine/see in my head.
Do you want to know [[One more thing? ]]
<div><img
src="https://pbs.twimg.com/media/CRsa7aKVEAA4_ju.jpg"></div>I didn't get why is it critical when the dice is 20? If you also don't get it, you can either check the video and have your opinion, or you can check other [[Books]], [[Videos and Audio]] or know about some [[Chronology]] as well!
<iframe width="560" height="315" src="https://www.youtube.com/embed/yLEMb_RIZ3o" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>I believe there has been a lot of great work done in the graphic design, the illustrations, the paintings and the typography.
There are so much details and information and they are written in a very arranged way, which i think it is visually appealing but I feel like it would be better, it would be more interesting as a game, if it is done in a digital way with adding sounds and specific music to it.
You can check other interesting visuals in [[Videos and Audio]], [[Books]]!
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src="https://d1vzi28wh99zvq.cloudfront.net/images/19834/250987.png"></div>[[Roleplaying Games]]
[[MMOs]]
[[Wargames]]
[[Modern Board and Card Games]]
[[Casual Games]]Some information here about [[Roleplaying Games]]
Gaming can be entertaining and can make learning fun at the same time.
Role Playing Games help students build real-life social skills as they have the potential to develop learning skills such as communication, problem solving, and leadership while presenting the learner with narrative agency within the curriculum. They encourage students to spontaneous collaboration, knowledge building, community development and to explore various experiences and situations as well.
Some [[more?]]Role Playing Games help students build real-life social skills as they have the potential to develop learning skills such as communication, problem solving, and leadership while presenting the learner with narrative agency within the curriculum. They encourage students to spontaneous collaboration, knowledge building, community development and to explore various experiences and situations as well.
Read more about it : [[Prager 2019]]
For more [[Games Types]], Go to [[Models, Simulations and Games]]!Motivation! While students play, they stay motivated to learn.
Character development. As well as strategic thinking.
They offer opportunities to situate student development within an engaging atmosphere. To be honest, they are fun!
Since there are the 'Red Card' or the 'X Card' systems now, it may help students to be aware of how to be nice to each other and to know that it is a crucial thing to respect everybody working together, to respect diversity and to respect different cultures. I think if they learned how to do so, specially from early age, they will have that respect developed in their character while dealing with people along the way in their life. Which I think is a good thing, growing up knowing how to respect the people and the cultures around us.
Check other [[Books]], [[Videos and Audio]]!“MMOG= Massively multiplayer online game”
Virtual reality have been popularized because of Warcraft World and EQ.
“Keeping the real world out is not the battle to be won or lost.”
MMO gamers do not shed culture when they go online and enter game worlds. Players engage with MMOG on their own terms, therefore, MMOG help in shaping and improving the culture as well.
There are not specific rules to stick to. You create your own rules and you interact with others. You make your own goals as well.
Gamers buy and sell their items in real life.
'Magic circle' where people enter for game purposes. It separates them from the real world.
Know more about [[Models, Simulations and Games]]?
<div><img
src="https://blogs.windows.com/wp-content/uploads/prod/2015/08/FEAT_BestMMOs.png"></div>It is talking about [[MMOs]]!Systems, play and design
Three main concepts, the key components of new gaming literacy, which is a process.
‘Magic circle’ I think that magic circle is related to that ‘flow’ concept. How the players become immersed in the game. Hence, Visuals and sounds have a great effect on that.
Our world is increasingly defined by systems.
‘Games are not just about following rules, but also about breaking them.’
And I can relate that to my definition of gaming (from the very first lecture), which is diversion, amusement and entertainment.
More [[Books]]? or check out the whole [[Models, Simulations and Games]]!
<div><img
src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTcjjZvv2XTZ_FBNQOBWovj0E-LMTFyvN4krQ&usqp=CAU"></div>Recently, military wargames use computer-assisted scenarios, which offers a practical and affordable means to improve the training of commanders and their staffs.
Military wargames help in trying the “what ifs” and planning the decisions.
“Wargame models do not predict actual outcomes, but the lessons learned from a simulated war will be remembered long after a lecture or readings on the same subject are forgotten.”
“Wargames do not reproduce history, but by using available historical data, useful wargame scenarios and data bases can be developed which will lend credibility to the wargame outcome.”
Go back to [[Wargames]] or know about other topics in [[Models, Simulations and Games]] ![[Settlers of Catan]]
It is one of the oldest euro-games. Also, one of the few euro-games that has dice on it.
It is the classic game of trading and building.
There are several digital versions of it. The current one is called Universal.
How to play?
Check this:
<iframe width="560" height="315" src="https://www.youtube.com/embed/4fUa_ZJ7beM" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
Other [[Videos and Audio]] or [[Books]]?[[The end of casual]]
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src="https://webapp.gameloop.com/detailpic/bf4da21d-c291-49b5-9b37-f1930d9cba68.webp"></div>
Other [[Games Types]] Briefly, their argument is that there are no wrong games, and they are arguing for the importance of casual games. They want the end of casual but not the end of casual games.
The earliest iterations for 'casual' and 'hardcore' appear to be from the magazine Computer Gaming World in the mid-1990s.
Hard-core: typically refers to games that are played heatedly with high-difficulty level.
[[Casual Games]] : typically refers to games that are cheap or free, can be played for short or long periods of time, easy to learn and accessible.
Indie games; have appeared to stop the division between casual and hardcore as labels, but in a small way because of limited audiences.
Want to know [[my idea of casual games]]?Some of the games that i've played can be considered as [[Casual Games]]
and also social games. Some of them is already on Facebook so it doesn't require to download an application. Therefore, they are easily accessible. Casual games usually involve simple rules, require a short time and they don't require very high skills. They add a new audience to the gaming industry. And I think we are developing and the digital world is more about customization for our needs.
Other [[Games Types]]?Education can be extremely different if it is done in a new method which is teaching and learning through games. Personally, I believe people usually memorise and know things when they are involved and practicing it. Imagining doing so in an entertaining way, absolutely it’d be very helpful. Educating through gaming perhaps can improve kids way of thinking in a strategical way, and their imagination as well.
[[Moreover]]Just because they are playing, it doesn’t mean they aren’t learning. That way of thinking should be changed, i think we can relate having information within entertainment to how people nowadays get information! Sometimes they get big information (that may have serious effects!) while scrolling through social media, and it can stick to their minds and it may change their lives. Does that mean that this information isn’t valuable? It can be. The boring way of learning isn’t the right one. Just because it has been there for ages, doesn’t mean we can not start thinking for seriously using gaming as a new method for education.
Interested in some more of [[Models, Simulations and Games]]?The idea of the students learning in game-based environments has been confirmed, as the students enjoy the experience and learning through games help to develop the existing educational strategies as well.
Learning outcomes can be focused on through the development of the content of custom-made games, so students get the most out of it in an entertaining way.
Also, the kind of game and the outcome that should be learnt is based on the type of participants according to their age, gender, and background.
Learning through games can be effective, it may help students how to engage with each other, how to strategic thinking and how to decision making. Also, they learn how to group-work and how they can win together in a short time rather than individually.
Want more information about [[Models, Simulations and Games]]?
Also check [[Discovery Tour]]!It is visually interesting. And I think I knew more about the pyramids as I didn’t get to enter it when I went there. However, I’d change it to be more interactive and I think I may add some changes to the custom. And may be adding some more accurate information and explanations about history in the shape of illustrations to be more educational.
Check some other [[Videos and Audio]] and information about [[Models, Simulations and Games]]!
<iframe width="560" height="315" src="https://www.youtube.com/embed/l_KOpq_BH1g" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>"Nothing superb ever gets done by overtired people whose lives have been turned upside down." This is related to every place, whether a company or a school, not only in the game industry.
'Crunch' - which means the period of unpaid overtime - leads employees to leave the industry because of the exhaustion, mental and physical health problems.
Quality of life (QoL) issues are still ongoing in games industry, however, 'crunch' should be discussed in the future work.
[[Models, Simulations and Games]] is a huge topic indeed! Get more of its [[Books]], [[Videos and Audio]] or view some of the [[Games Types]]!
<div><img
src="https://cdn.wccftech.com/wp-content/uploads/2018/07/developer_asleep.jpg"></div>Girls want to play as girls. And they should feel welcomed to work in the game industry later on.
Just because the designer is a girl, doesn't mean that the game has to be in pink.
Women are part of the game market and the game industry.
Women are part of the core.
No one should feel harassed or bullied at workplace. Or any other places.
Check out the video here: https://gdcvault.com/play/1018080/
and check more [[Videos and Audio]] or information on [[Models, Simulations and Games]]!